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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. What type of special effect is a feature of Phong shading?
A) Specularity
B) Texture mapping
C) Shadows
D) Colors
2. DRAG DROP
You are writing per-pixel collision-detection code for a game in which two objects collide. All requisite variables have been predefined.
Match each code segment to its action. (To answer, drag each code segment from the column on the left to its action on the right. Each code segment may be used once, more than once, or not at all. Each correct match is worth one point.)
3. What technique is used to insert transitional frames between key frames?
A) Interpolation
B) Interleaving
C) Gimbal lock
D) Extrapolation
4. In a gaming application, the Direct3D graphics pipeline is a series of programmable stages used to process final output data as:
A) pixel data.
B) transformation matrix data.
C) triangles.
D) shader fragments.
5. You need to implement a Direct3D-based rendering system for a 3D game. Which method is called to create a Direct3D object in your application?
A) GetAdapterDisplayMode()
B) GetAdapterIdentifier()
C) Direct3DCreate9()
D) CreateDevice()
Solutions:
| Question # 1 Answer: A | Question # 2 Answer: Only visible for members | Question # 3 Answer: A | Question # 4 Answer: A | Question # 5 Answer: C |


